I went to my hands with the upcoming cum-up third person shooter Turok: Original AT Gamescom 2025 , While I am not a mega fan of a dino-sobilization series, I have enjoyed many of its early entries, including Nintendo 64 trilogy and even divisive multiplayer spin-off Turok: Anger war.
Now in addition to the 2019 spin-off game, the series since 2008 has been largely passive. Turok For the seventh generation console. It returns to now Turok: Original, Courtesy of developer and publisher saber interactive, as an undeclared release date yet with undisclosed release date.
Cut into important details, Turoc: original There is a co-opted shooter for three players. You choose a square -special character – each with your own weapon and skill loadout – and load in a map where you have to fulfill a linear chain of objectives before facing a climate boss encounter.
My experience with the game, so far, is largely positive. Destroying prehistorical creatures and has fun of a foreign caste like a hostile soldier; Weapons and quick-killing animations feel extremely slow, and I think the choice of perspective of the third person is a smart.
I have some concerns, however, mainly with environmental design. Maps feel suppressed and identical from an aesthetic point of view, and they were incredibly dark, making the enemies difficult to hide in the shade or uproot the flora.
Even in my small session, Original I was feeling a little repetition, so I am currently uncertain about the replay value of the game. But if a saber interactive leader, it can happen well Best co-op game In recent years.
Killed them with brain destroyer
Let’s focus on good for now, though. The match looks really good Turu: Original. The players are designed with a variety of weapons types, including a gun -like gun, rifle, bow and iconic chain staple – a terrible cruel tool that actually sucks the brain with an enemy’s skull.
When I asked Creative Director Jesus Iglesius whether the bore would be as strong as it was in the former entries, he was a brilliant excited “yes!” Typically, a developer wants to ensure a degree of balance for such a powerful weapon, but I appreciate the fact that the saber is equally revered for this mythological tool of destruction. Turok Fans of the series.
The good news is that the saber interactive is very much loved for source material. The diversity of dinosaurs is impressive, offering its own challenge. Some like to charge you at a distance of scuffle, while others will hang back and try to get a height profit, raining acid gobs.
What I will pay attention to is that spatial awareness is important for success. Original ‘ The maps (which I have played so far, at least) are designed with at least two vertical layers. A coordinated team of all three definitely has the best success to success, as you will need to call the priority dangers and draw the team’s attention based on the skill set of individual characters.
A square, for example, felt perfect to deal with the scuffle. His skills allowed him to dissolve his damage. Another congestion was focusing better on control, able to increase obstacles to restrict enemy movements. In isolation, it is all very simple accessories, but in a co-op setting, these skills provided coordination definitely enhanced the fun factor.
Welcome to the forest
Overall, the progress of the mission was quite straightforward, as we progressed in a hidden temple from a dense forest, before facing a huge Siborg stegosaurus (yes, actually) in a large circular area. The objectives ranging from activating a set of nodes to kill only a certain number of enemies.
The basic nature of these objectives seems to be fine for the initial game, but whatever I was concerned was the level design. The atmosphere (especially external) is beautiful, but some maze-like and repetition in nature. I could not even help, but note that it was easy to lose the vision of enemies between thick leaves, left myself open to many stunning attacks. However honestly, it can be well intentionally on the developer’s part.
Even more annoying that the atmosphere felt very dark. It could be well monitored, which we were of course playing, but the overall shortage of light sources certainly did not help to see enemies or objectives.
Thankfully, when we went against the above Stegosaurus boss, things arose again. The huge creature had a lot of armor and he was not really afraid to throw his weight around.
My team actually had to struggle with the mechanics of the fight, loosening its armor, which could highlight the weak points for a large amount of damage. On that front, when we needed them most, it was important to save powerful skills. If a teammate goes down, you are able to revive them, but it can be difficult in such an intensive fight.
To help with things, gunpowder is a universal resource in all weapons, which is worth reviving by swallowing yellow plants scattered in the battlefield. However, it is also a limited resource in itself (with blue treatment plants). So we still have to be careful that we do not play very fast and loose with our resources and our lives.
As yet, Turoc: original It seems that it will be a pleasant experience for three friends. I am not sure that it will catch to a large extent in solo play (which is supported), and I hope the levels and purpose become more ambitious as the game grows. But I will definitely be eager to play more when it eventually Playstation 5, Xbox Series X | S, and will be launched on PC.