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The director of the Eldon Ring Nitrign is not sorry about how stressed it is


My First play Alden Ring NitriganI was emphasized on hell. My team and I were in an underground dungeon, who were trying to make their way to the previous nets and dangerous blind corners, all knowing that an invisible clock above our head was bubbly. If we were still underground when it collided with zero, a deadly storm called night tide was stopped, potentially trapped us. What was that kind of concern really Alden ring Fighter designer and At nightThe game director Junya Ishijaki kept in mind.

Talking with Ishijaki after my time with the game, I was surprised to learn one of the main motivations At night -A co-opted pve action game-board game pandemicIshijaki said that one of the things he enjoyed, pandemicWhich he later included At nightThere was an idea of ​​playing under pressure. “When you appear to come against unprotected obstacles, it is above the player how to use his time to overcome the impossible challenge,” he explained.

The tide storm of the HP-drain night gradually stopped as stress in the form of tension amidst the dungeon, or one of the most satisfactory feelings that I had during the hands were to cut and run, to cut and run the fodder. . But I also felt another, very less pleasing types of stress – one between me and my colleagues. I was afraid that I would not be able to catch my own against the owners or the decision I took would be a waste of precious time. Since I play Murusoftware Games as a strictly single venture, this concern was new to me. But according to Ishijaki, this concern is also part of the plan.

He explained that for the vision of the development team At night Wanted to include elements learned from Alden ring Re -configured in a new experience. Since the Fromsoftware is known for the decorating games, they focused on re -forming their ideas, including the number of fighters. Ishijaki said, “One of the ways we can (fight) were really exciting and interesting, which was the main focus of the co-op, and the players have to work together,” Ishizaki said .

This approach was interesting because many people enjoyed one of those things Alden ring It was that this is a very solitary and lonely game. This is also difficult. You are subject to violent death repeatedly and it is powerful satisfactory when whatever you learn from those deaths are able to defeat a difficult encounter. But goal At night Not to repeat the experience of Alden ring With a multiplayer modifier: This is to create something fundamentally new.

“We wanted to break this feeling of loneliness and separation and overcome things on our own.” Ishizaki said. Since she wanted to form a team At night Feel fresh and exciting, which means that the creature expects to remove with rest players Alden ring,

“A part of it means working together,” he said. So my two favorite aspects Alden ring Are completely absent in At nightI do not feel different from the game. As a single player I experience good internal stress, it is replaced by an external stress – learning to work together in a group – that I can learn to love once, when I can learn to love, I get my hands

But Ishijaki understands that there may still be other players who see At night And cannot cross the frantic multiplayer focus of the game. “Existing fans may find it quite shocked when it comes At night“He said.” But we feel that once players get it in their hands and actually start playing, it is not really much larger than a barrier to overcome. “



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