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Google’s ‘Ultimate Gol’ is to work originally on mobile, XR and TV for Android Games


C. Scott Brown / Android Authority

TL; Dr.

  • Google Play chief Sam Bright said the “final goal” of the team is to work originally on Android apps and games on Android platforms.
  • This will solve the issue of well -working apps or games on mobile for example, but is not so great on Android XR or Android TV.
  • Google has already taken several steps to help on the issue.

At the end of last year, Google unveiled its first brand-new operating system in 10 years: Android XR. Designed for mixed-covered headsets and glasses, Android XR will be available in new products for some time this year, which has been secretly headline “Project Muhan“Hadset, made in partnership with Samsung and Qualcomm.

We know to ensure that Android will support XR Google Play Store And thus you find millions of apps and games there. However, the problem that is facing Google is that Android apps and games have to be scaled from the two-dimensional mobile screen to the Emarsiv Three-Dynastic World of Android XR.

I recently sat with Google Play vice -president and general manager Sam Bright and extensive developer ecosystem in Google, who had some things to say about this challenge – that is, he knows about the problem and to take On this, they are gearing up.

“We are looking for ways to make a developer once built and make it easier to deploy everywhere,” SAM said. “This is the final goal.”

Google Play’s lead Sam Bright, knows that users want apps to work perfectly in all different form factors of Android.

Sam accepts that it is easier compared to. Currently, the overwhelming majority of Android games and apps is designed for smartphones. A small selection is designed for both smartphones and tablets, a tinier selection is also designed for tablets, and designed for a minuscule number Android TVNow, with the launch of Android XR, the difficulties of creating Android apps originally work in everything.

“What you are seeing as a common direction of traveling, is that we are trying to make it easier for users when they switch to equipment, to feel that they fully reference Switching or no longer access to their content – that it is somehow gounded by a form factor, “Sam explained.” If you take back a huge step, you will see that during the developer’s experience Our investment, how we play in new form, and AI is all in that context because a user wants for many devices, and they are equipment. ,

Some of what is talking about Sam has already taken shape. Google has recently announced that Android 16 The adaptive apps will focus heavy focus, which fixes the problem of some apps, which contains black bars around them when scalled to large displays. This has been an important ongoing issue Foldable phoneespecially. However, it will not be mandatory for Android 16 apps to support adaptive size, it will be mandatory for Android 17, so this change is happening. It will also help with other types of screen, including XR within devices.

Google is already making strides to move from one platform to another.

Apparently, AI is also a part of this conversation. Sam said that AI tools are already making the life of developers very easy, so that they can be enabled to write a bar code for platform A and then easily port for port platform B, C and D. .

Finally, the discovery of new apps – especially those who work well on any given platforms – is the top priority for Google. Sam talked about his enthusiasm Curated space And CollectionBoth are new-Eish Google Play tools that users can use new materials or Rediscover apps that they have installed, but have not recently used. Sam had no nuances to share yet, but he spoke in length how he and his team are putting a lot behind these facilities and will probably be likely to announce deeply in 2025.

We will see the fruits of this labor soon. Although we still do not know when the project Moohan and other Android XR-operated devices will be launched, we know they are coming this year. It is likely that we will hear a lot about the Google I/O within the Google Play Ecosystem and about the general development, which we are expecting to be as usual in May.

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