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HomeGadgetsGoogle Beam Hands-on: Most Lifelik 3D Video Calling that did not completely...

Google Beam Hands-on: Most Lifelik 3D Video Calling that did not completely blow me


after Android XR Smart GlassesI was most excited to try out Google beamA contracted and commercial version Project Starline 3D Video calling booth which Google has been plugging over the years. All the people who try the project starline have told me how it is going to make a video call with someone essentially a glasses-free 3D TV, and it seems that they are actually sitting in front of them. I finally got an opportunity to try technology Google I/O 2025-Th is impressive, but it is far from the correct replica of the person with which you are talking.

Just repeat myself so that there is no confusion: that Google can repeat a person from a group of 2D videos that are then stitched simultaneously in 3D using a custom AI nerve network, it is not less than the Vizardry. The 3D person inside the screen actually feels as if they are sitting across the table. In my demo, which was actually using the old project starline setup and not much compact is making an HP, a friendly boy named Jerom, who said that he was being streamful on my screen in Seattle, Wash to Mountain View, California, reached me to hand over an apple that was in his hand, and I tried to hold it easily. Some beats later, when he told me that the demo was over, we did high-food-I, again, without thinking. All the time, during our 1-2 minutes of Kevo, we made eyes contact, smiled, and laughed, as we were IRL together. This was all very common.

The boundaries of the current version of the 3D video calling technology were immediately clear as my demo was ridiculous as my demo. When Jerome appeared on the screen, I could see that his 3D render was very nervous. The whole time, I could see a little horizontal shaking because he had gone around. The closest thing I can compare it, it is like a little irritable TV scanline – but it was something that I immediately saw and recovered.

Another border camera is the angle of tracking and viewing – it actually works to see the dead center. Whenever I moved my chair to the left or right, the picture of Jerome became dark and distorted. Even with 8K resolution, the Light Field display still looked granular. I also saw that if you try to see another person’s body “around”, there is nothing there. This is just a place like empty particle. This makes sense because the cameras of the beam/starline are captured only in front of one person’s sides and not from the angles. If you have ever seen a person’s portrait mode photo (see below), you will know that there is no captured data back there.

I also suspect how well the beam works in the least light light. The room I was in was a well -erected lighting. I suspect that the quality of the image can be very low with dimber lighting. Perhaps some real noticeable image will be noise.

I should also note that my chat with Jerome was actually my second demo. My first demo was with a person named Ryan. The experience was equally brief, but the Starline crashed and her image froze, and I had to move to Jerome. Prototype! Sure, zoom calls can also freeze, but you know what does not freeze? Real life interaction in person.

Because these units were project stars – the camera and speaker were connected to the edges of the module screen, rather they have no way to know whether Google Beam is a more polished product.

I really hoped that my mind would be blown like everyone, but because it felt very natural, the whole experience did not exclude me enough. And when some new technology seems amazing, I am known to take out. It may be a blessing in disguise – there is no shock factor (not for me, at least), which means that the beam/starline technology is excluding its work (mostly) for real communication.





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