If you are a long -time reader of the site, you might know that we have something bigger James Bond The team included fans, themselves. So, of course, it is very interested in 007 First light, Upcoming video games from IO Interactive (IOI), game studio that gave us Hitman game. I think the September State of Play has a lot to be excited after watching for more than half an hour, but there are some things to be worried about it. Let’s dive.
007 First Light There is a original story in James bond universeUnlike other Bond Games, one of the actors playing bonds in films had similarity, first light Carving on his own path and, as, has his own bond. Step in the iconic role is Patrick Gibson, probably most recently known as the most recent lead Dexter: Basic Sin. Fans of the original flaming novels will note that this bond has a book-truth mark on his face. Gibson’s bond is not far from attraction and punishment, stating that photography can happen negative For example, experience. Groan, but correctly, considering the franchise. In first lightBond has so far achieved its status, which is a form of the original story for the character. It is also contemporary, so modern issues and values Dev says, this repetition is being accepted. Asked how women would be portrayed in this bond universe, IOI said they would be treated “As characters“And not objects. Artists are included in Gibson as Leeni James Greenway, Priyanga as M, as Alastair McAcanzie, Q as Alastair McAcanzie, as Moneypeeni as Kira Lester, and Nomi Nasai Miss. Roth.
The gameplay shown was broken into three different gameplay styles in two different missions. The first was a narrator-less section in a Slovacian Haveli where a chess competition is being held. Being a relative newcomer, Bond is working as a migration driver, while a mission later sees him infiltrating into a gala, in which the gods were seen breaking some gameplay elements. After a slow drive to the mansion, the bond starts asking a suspicious looking Belboy, away from its post against the orders, and it’s here where the gameplay starts to feel really a feeling Hitman game. The mansion closes naturally until you have nearby, so the bond is unable to go in. But there are many things nearby which can exploit its benefits. To get a guard to obtain a lighter and then to install a wheelbrl filled with flowers on the fire to distract a second guard, the bond is capable of reaching a pipe and secretly in a window.
This is here where one of my first worries comes in the game. To distract the first guard, the bond is twisted on a sprinkler to attract the attention of the guard. All well and dandy, but the guard stars that sprinkler valve very long, which is looking for the great secret of life in the handle. I think the guard should react more appropriately at a small level of distraction. Similarly, when the wheelbro is burnt an affelam, the guard near him only moves and starts staring into the fire instead of running to get the help or extinguisher. NPC also cannot clearly view, as the bond hanging on the edge of the building would definitely be seen. Keeping in mind the release date of March 2026, I hope that IOI can fix the enemy AI to be more reactive and realistic. Alternatively, Bond could purchase a press badge and could be presented as a member of the media.
After entering the mansion and hoisting the rear of the maids (something that does not always work), the video is cut in front of the bond to chase the evil agent 009 in a vintage Eston Martin. It is a good sequence, which is very Xbox 360/PS3 era in its arcade and flowing mechanics, but I also felt that it is also more than its reception given the level of intraacularity shown. The high level of speed in the effect was also the blot that I found a distraction, which was a shame because it is a good looking game, especially light and art direction. Said that blurring was also very clear during other action scenes, such as hands and shootouts, so I hope that the gods reduce this effect because I found that it spoils the screen.
The last section shown in the first chunk of the demo was largely action-operated, in which Bonds chased 009 and got entangled in a very Nifty shootout, allowing him to use his license to kill (Bond is unable to exclude his gun whenever it will not be a protocol of the Mi6 agent). It is cover-based, but very interactive. Like Star Wars outlabers, Bond is equipped with its service pistol, but can lift enemy weapons to temporarily complement. When that gunpowder runs out, the bond can whip an empty gun on the enemy, at the same time, at the same time can make them stunning before taking a new weapon and taking a new weapon. Another clean moment threw the bond himself and thrown a goon from a catwalk, using the enemy to break the fall. Very cinematic. Bond also shoots a red barrel to remove the gasoline out and flow towards a car, blown it. Naturally, as a video game and an airport, there are red gasoline tanks everywhere, and a large level of disastrity has been shown. Once in the air, the bond hacks the aircraft and forces it to bank to the left and right, making the cargo riders a weapon against the enemies. But the game struggled with all explosions and action during this section and firing on the ground, the frame in this section severely fell. Like AI, I hope that gods can fix it in time.
The showcase then pives for a narrator-centric section in a separate mission, in which some game explains mechanics. I was more influenced by this mission, perhaps because we saw a lot of different results for the same scenario. These are freeform sections that really feel one Hitman Sports, where bonds can connect with the environment and take advantage of it to make advantages and openings. This is not a follow-up-a-path-a-cake-marker style of the game; There are many different paths and styles that you can take to achieve the purpose, a lot of agents did 47 Hitman game. Demo also used the opportunity to show gadgets properly, which you can bring four with you on any mission. Bonds can use your laser watch to leave a chandelier to create a distraction, or he can use smoke to slip for the techdown, or send it to a dart in a guard and attract the rest. Similarly, instead of throwing down a quick beatdown on the guard, you can distract one and break it into a closet by breaking the handle, implicating it. These small touch games feel more unique than the standard action/adventure game that could have been. Gadgets and attractions draw from a resource meter so that you can prevent them from spamming and make the game very easy. The hand-to-hand combat also looks amazing, very bourne comes from the wick in terms of environment and improvise in terms of interaction levels. Using pool balls and throwing people on the table seems to be as if you will see unfolded in a film, and I am there for it.
007 First Light Surely my attention is, but it has also brought some issues, which definitely need to pay some attention before the game is released on 27 March, 2026. It is expected here that IOI can remove rough edges, as this gameplay style has a lot of possibilities. Its Hitman Just with enough Non -resolved To keep action and adventures more cinematic and attractive, which was not actually the point of the original world of murder. I am definitely there for it, I hope that the final experience feels like a sophisticated omega clock, rather than a wrong clock you bought for $ 30 in Walmart.